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apri il block notes
e-journalTool and resourchesCorporate
Matrix of doctorate present areas of research
Products
Sub-areas Theoretical fundamentals Method Tools
Interaction with the customer in the design processes. Management of the processes of development of products; The relational Marketing and the direct Marketing; Theories on the evolution of Marketing. Combined approach between bibliographic research and empirical investigation. Case studies and action research.
Bionics and Design. Evolution and Basic Design. Methodological design approach. Comparative study of the different methods of design with a matrix of bionic kind; Theory of evolution and analogical models. Historic and bibliographic analysis;
Mapping of the different research centres.
Case History, Interviews and visits.
Light Design for the space. Innovation, technological transfer; Design of high complex products for small series. Definition of a methodological design model deriving from the empirical elaboration of projects. Research Database, NASA procedures and protocols.
Ergonomics and Design
The evolution of ergonomics.
Innovation, technological transfer; Design of high complex products for small series. Ergonomics; Analysis of the interventions of the international congresses of the IEA. Case studies.
The Local-Global relation: New challenges and design Opportunities. Brazil as a local case. Theories of Globalization; History of Industrial Design; Technological transfer. Literature research; Interviews; Researches in universities, government organisms, confederation of the industries and Institutes of intellectual properties and patents. Data Collection, Case studies
Instruments and tools for the preparation and the conservation of food, in depth analysis of the food in the extreme environments. Science and technology of the Alimentation; NASA research on Òspace foodÓ. Analysis of the state of the art; Identification of the research centres and the scientific community; building of scenarios. Bibliographic and web research, action research.

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Systems
Sub-areas Theoretical fundamentals Method Tools
The definition of new platforms of design, production, distribution and consumption of goods. Design of the convergences. Innovation system; Participated design; Mass customisation. Practice oriented research integrated to the EU funded research "HiCS - highly customised solutions of food for persons with reduced mobilityÓ. Case studies of participated design, scenario planning.
Research programs and methods in Industrial Design doctoral education. Nature of Design knowledge; Philosophical context and foundations of Design research; Origins of doctoral programs in design and their traditional methodologies; The form and structure of research methods in design Collection, comparison, analysis and interpretation of the current doctoral programs in design and research methods. Educational landscape, ranking systems and papers of international conferences.
Service Design. Marketing and management of services (Richard Normann, G. Negro, etc.); Information technology and social change (M. Castells, P. Levy, A. Gros, etc.); Design of the interaction (Anceschi, Laurel B., etc). Identification of active design surveys on the service theme; Comparative collection of the existing tools of service evaluation. Case studies and action research.
Tools for Design education, long life learning and on-line education. Learning and mental disciplines, cognitive revolution (H.Gardner); Social uses of technology, ways of knowledge, collective intelligence (P. Levy, M. Authier, De Kerckhove); Mapping of actual training systems (Educational researcher, review of research in education, european journal of education, etc). Mapping of research centres and training offer (open, on distance, on line) Bibliographical Research and case studies

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Communication
Sub-areas Theoretical fundamentals Method Tools
Web design, Information Architecture, Usability. Gardner: Theory of the multiple intelligences; De Kerckhove: Connective intelligence; Principles of the architecture of the web; Nielson: Web usability; Gannon: Cultural metaphors. Analysis of the training offer in on-line and off-line web design, mapping of the research centres. From project to usability test.
Visual Design, complex communicative systems, co-ordinated image. The communication for the museum system; Theories on the models and forms of communicating; The immaterial under existing communicative protocols; J.-M. Floch: Visual identities; T.Maldonado: On the mark; G. Anceschi: Emblem, mark, visibility in progress; G. Celant: Mediamuseum. Identification, analysis and mapping of the most significant cultural institutions; Functional Òbase researchÓ for design problems settings and solutions; Definition of solutions and guide-lines for the development of specific communicative acts or artefacts. IT (Information Technology). HCI (Human Computer Interaction).
User design: Miniaturization and survey of ultra-wearable interfaces (physical and graphical) for access and management of electronic data. User design: Miniaturization and survey of ultra-wearable interfaces (physical and graphical) for access and management of electronic data. Ergonomic inquiry on Human Computer Interaction, case studies Focus group, usability test and mock-ups

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